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		<title>83. State Machine</title>
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		<h1 id="STATE_MACHINE">STATE MACHINE</h1>
		<h3 id="DEFINITION">DEFINITION</h3>
		<p>Each set of Modes or States linked to each other by transitions is named a finite State Machine.</p>
		<p>A Mode or State &lsquo;A&rsquo; can be decomposed into sub-modes (and possibly sub-states) Ai.</p>
		<p>Entering a Mode or State can:</p>
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			<li>Enable or disable the activation of Functions (which might be only 	available in some Modes or States)</li>
			<li>Modify some attributes of Functions or Components (e.g. non 	functional properties)</li>
			<li>Modify global Data in the model.</li>
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		<h3 id="ICONS">ICONS</h3>
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